class DaggerPickup extends SRWeaponPickup;

function InitDroppedPickupFor(Inventory Inv)
{
	Super.InitDroppedPickupFor(Inv);
	SRHumanPawn(Instigator).bUsingDagger = false;
}

defaultproperties
{
     Weight=1.0
     cost=500
     PowerValue=35
     SpeedValue=56
     RangeValue=-20
     Description="..."
     ItemName="Shadow Dagger"
     ItemShortName="Shadow Dagger"
     showMesh=SkeletalMesh'mswp_04.ShadowDagger_3rd'
     CorrespondingPerkIndex=9
     InventoryType=Class'Dagger'
     PickupMessage="You got a Shadow Dagger."
     PickupSound=Sound'KF_MacheteSnd.Machete_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'mswp_04.ShadowDagger_st'
//     Skins(0)=Combiner'mswp_04.ShadowDagger_T.Daggertex_cmb'
     CollisionRadius=28.000000
     CollisionHeight=5.000000
}
